Combat and skills
Fights are fast. You have a sword attack and five skills on your hotbar, each with its own cooldown, shown as a shadow on the icon.
Skills
| Key | Skill | Cooldown | What it does | |
|---|---|---|---|---|
![]() | 1 | Slash | None | Your sword attack, as often as you swing. |
![]() | 2 | Dash Strike | 2.4 s | Rush at a monster (up to a short distance) and hit everything around you when you land. |
![]() | 3 | Flame Burst | 3 s | Fire on one monster. Hits harder than a slash. |
![]() | 4 | Earth Spikes | 3.4 s | Spikes burst under a monster and hit the small group around it. |
![]() | 5 | Summon Shade | 6.5 s | A shade strikes every monster in a wide circle. Your hardest hit: double damage. |
![]() | 6 | Heal | 7.5 s | Restores 35% of your health at once. |
Damage
| Attack | Damage compared to a slash |
|---|---|
| Slash | ×1 |
| Earth Spikes | ×1.3 to each monster hit |
| Flame Burst | ×1.4 |
| Dash Strike | ×1.6 to each monster around you |
| Summon Shade | ×2 to each monster in the circle |
- Critical hits. About 1 hit in 5 is critical and deals double damage. It shows as CRIT in gold and shakes the screen.
- Targets. Skills 2 to 5 aim at the closest monster near you, so stay in range.
- Levels. Experience from each kill fills your bar. A new level shows LEVEL UP in green and makes you hit harder.
A simple rotation
- Open with Dash Strike to close the gap.
- Group up monsters, then Earth Spikes.
- Burst the toughest one with Flame Burst between slashes.
- Surrounded? Summon Shade.
- Below 60% health? Heal.





